Experience

2014-Present
Buildium, Boston, MA
User Experience Designer
On design team working on improving, adding new features, and imagining the future of property management software. Conduct user research, write protocol, conduct interviews, analyze findings, create prototypes for user testing, participate in strategy sessions, project planning, design, and document for developers.
Bay Computer Associates, Providence, RI
Senior Industrial Designer
Designer on user interface and industrial design projects. Lead design meetings with extensive client contact. Work to meet project estimates within design requirements. Document and communicate designs to clients, project engineers, and contracted vendors.
2011-2014
Bay Computer Associates, Providence, RI
Freelance Industrial and Graphic Designer
Projects include: iPhone application graphical interface showing CPR steps; enclosure designs and prototyping for high voltage semiconductor equipment; redesign of icons and fonts for drug delivery management device.
2008-2011
Summer Infant, Woonsocket, RI
Freelance Designer
Projects include: Specification sheets for gear products; line art for instruction booklet; line art and animations for car seat installation interface screen; embroidery layouts and design for small furniture soft goods.
2009-2011
Khipra Nichols Design, Providence, RI
Designer
Working collaboratively on the design of a concept car for a company that brings emerging technologies to market. Market research, concept generation, and sketching with a focus on design innovation of the car interior.
2008
Inclusion by Design, Providence, RI
Designer
Research and design for sensory garden. Created fund raising packet to show garden's potential to perspective donors. Assisted with furniture and finish selections for public library and accompanying documentation.
2008
Experimental Toys, Brown University Causality and Mind Lab, Providence, RI
Project Manager
Working with researchers to design and build electronic toys to be used for research with 15-18 month old children. Responsibilities include liaison between researchers and team members, design and build of toys, and coordinating team members' work.
2007-2008
NASA/RISD Suitlock Exploration Project, Providence, RI
Designer
Collaborative project with Johnson Space Center's Habitability Design Team to develop a lunar lander design with a specific focus on the airlock used for extravehicular activities. I worked on all phases of the design from research, concept development, ergonomic testing, initial mock-ups, and final build of prototypes.
2007
RISD, Providence, RI
Teaching Assistant, Design Principals
Teaching Assistant, History of Industrial Design
Helped with the daily workings of sophomore design and history classes including participating in critiques, giving student feedback, lecturing, and generating assignments and test questions.
2006-2007

Skills

Experience Design
Wireframing and storyboarding, information architecture, concept development, paper prototypes, hand and digital sketching, digital prototyping in HTML/CSS, responsive mobile design.
Prototype development for medical and research devices. Design in plastics, metal, and wood. Design documentation. Understanding of basic electronics and soldering. Manufacturing processes.
Industrial Design
Observational research, stakeholder and user interviews, user testing.
Research
Adobe Illustrator, InDesign, Photoshop, Dreamweaver; Sketch; Antetype; Invision; Axure RP; HTML/CSS; Solidworks; Windows and Mac operating systems.
Software

Education

2005-2007
Rhode Island School of Design (RISD), Providence, RI
MID, Master's of Industrial Design. Faculty Award, Honors List.
Brown University, Providence, RI
Sheridan Collegiate Teaching Certificate
2006-2007
Washington University, St. Louis, MO
BFA Painting. Dean's List, Fine Arts Council.
1996-2000